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Guide de raid (MAJ 12/7)

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Guide de raid (MAJ 12/7) Empty Guide de raid (MAJ 12/7)

Message par Orianthi Mar 5 Juil - 22:09

Boss #1:  Rakothas

T2 Challenge:  Use no more than 1 Powder Keg during the boss fight.

Mechanics:

Method 1 (6 and 6)

   2 groups of 6 stand on either side of the boss
   Hemorrhage tiers up on tanks, tanks swap aggro at T3 (roughly every 10 seconds) OR whenever the previous one wears off the other tank.  It is essential that the tanks communicate with each other.
   Distributed damage, 5 toons stand on each tank (within 5m) to mitigate the damage.
   Adds spawn at every 20% of the boss’s health.  Kill adds via AoE through the boss (champs are great for this).

Method 2 (11 and 1)

   One tank stands alone in front of the boss and the 11 other people stack behind the boss (within 5m of the front tank).  With this method the group does not get the hemorrhage debuff, just the tank standing in front of the boss.
   At T3 Hemorrhage the other tank runs in front, taunts, and the tanks swap places.
   Kill adds via AoE through the boss (champs are great for this).
   If the tank dies, the other runs in quickly to take their place.  Get the dead tank up, swap when the other tank is at T3.

Additional Info

   When the boss gets down to 25% health he gets an enrage buff (+100% damage).  Make sure an Oathbreakers is available to burn him from 25% to dead ASAP.
   Powder Kegs (located at the tops of the ramps) can be used to remove the boss’s damage buffs; place them such that the two groups and the keg make a triangle equidistant from each other.  This will allow for the keg to debuff the boss without damaging the group.

Video sur Youtube de notre premier down :


Boss #2:  Mumaks (Set-Akaji / Arpong-Dokh / Ku-Nerpag)

T2 Challenge:  No player can die before the Mumaks are down

Mechanics:

Method 1 (T1 only):  Best suited for groups that have excellent DPS (essentially T2 ready)

   3 Mumaks in play.
   Run to the far East side of the arena and stand near the rocks.
   One tank kites 2 Mumaks away from the group.  No heals are needed for this tank.  Stay away from the Chargers, they will one hit you on contact.
   Chargers come at ? interval; jump on rocks to stay out of their way.
   One tank tanks the targeted Mumak and adds.  May require 2 tanks for this depending on the group.
   Stay out of targeted circles.  Circles spawn on players (from the archers), so the tighter the group, the less the circles are spread out (but their damage is stacked).
   Burn down one Mumak as quickly as possible then clear all adds.  Rinse and repeat 2 more times.
   At 10% of each Mumak’s health there will be adds that spawn.
   When one of the Mumak’s health gets below 55% the adds start spawning every minute in addition to each 10% of their health.
   If you get a coloured eye, ignore it.  The associated Mumak should not be able to reach the group before the eye wears off.
   Add Order:  War-masters (they shield the other adds) > Champions > Archers > Others

Method 2 (T1 or T2):

   3 Mumaks in play.
   Run to the far East side of the arena and stand near the rocks.
   One tank kites 2 Mumaks away from the group.  No heals are needed for this tank.  Stay away from the Chargers, they will one hit you on contact.
   Chargers come at ? interval; jump on rocks to stay out of their way.
   One tank tanks the targeted Mumak and adds.  May require 2 tanks for this depending on the group and tier.
   At 10% of each Mumak’s health there will be adds that spawn.
   When one of the Mumak’s health gets below 55% the adds start spawning every minute in addition to each 10% of their health.  Burn each Mumak to 60% (70% T1 to account for DoTs) and then burn one at a time.  1 tank kite (within heal range) two Mumaks as one is being DPSed to 60% (70% T1 to account for DoTs).  At 60% (70% T1 to account for DoTs) swap Mumaks until they are all at 60% (70% T1 to account for DoTs).
   Stay out of targeted circles.  Circles spawn on players (from the archers), so the tighter the group, the less the circles are spread out (but their damage is stacked).
   If you get a coloured eye, ignore it.  The associated Mumak should not be able to reach the group before the eye wears off.
   Add Order:  War-masters (they shield the other adds) > Champions > Archers > Others



Boss #3:  Vadokhar

T2 Challenge:  Only kill one type of element (Fire or Gloom)

Mechanics:

   Exuded Gloom – remove their corruptions ASAP (in T1 you can just AoE DPS them down fast instead).  Without corruptions their damage is minimal.
   Exuded Flame – remove their corruptions ASAP (in T1 you can just AoE DPS them down fast instead).  Without corruptions their damage is minimal.
   When the boss gets the damage immunity the tank drags him in to a puddle (fire or shadow); melee stay out.  The boss will absorb it (takes a few seconds), removing the negative inc damage buff; melee can move in.  However, it also puts a stackable outgoing damage buff on the boss (Flame = Melee Buff and Shadow = Tactical Buff).
   Interrupt the boss inductions.

Boss #4:  The Unbroken One

T2 Challenge:  Remove all corruptions (200) from The Unbroken One before killing any of the 4 mini bosses.

Mechanics:

   Binders hold The Unbroken One in place (cannot do damage); killing them will release The Unbroken One so corruptions can be removed.  The second round of Binders should not be killed; leave them to hold the boss.
   Once initially free, all classes spam corruption removals on The Unbroken One.
   Boss throws down a vortex on the ground periodically; move away from it or it will pull you in.
   If you get a red eye, stop all DPS until it disappears.
   Stay out of melee range of the Darklings.

Boss #5:  The Woe of Khand / The High Sorcerer of Harad

T2 Challenge:  Kill the two bosses within 10 seconds of each other.

Mechanics:

   Keep the two bosses separated; you cannot damage them otherwise.  One is weak to melee (High Sorcerer) and the other ranged (Woe of Khand).
   Kill Corrupted Crawlers (purple eye on them) ASAP.
   Don’t step on regular crawlers, they will fear you.
   If you get an eye, run away from the group.
   Kill Spirits when they spawn (by the Sorcerer).

Boss #6:  Several Bosses

T2 Challenge:  Timer?

Mechanics:

   Gothmog (phase 1) – Tank and spank
   Mordirith – Tank and spank
   Dread-Beast – Tank and spank; if you get purple eye he will chase you.
   Amarthiel / Mordrambor –
   Gothmog (phase 2) –

source : dadislotroguides.com/raid-guide-throne-of-the-dread-terror/


Dernière édition par Orianthi le Dim 17 Juil - 6:53, édité 3 fois

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Message par Mercurhocrome Mer 6 Juil - 7:06

Au top la vidéo merci pour le souvenir.
Mieux que ce que j'imaginais, mieux que les photos.
Gg à tous. Vous avez fait les autres tout aussi vite?!
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Message par Orianthi Mer 6 Juil - 9:17

On a try Hard sur le deuxième boss mais rien de concluant avec la fatigue.

Mais on a eu notre vengeance après !!


[edit] j'ai changé le lien !


Dernière édition par Orianthi le Mer 6 Juil - 9:38, édité 1 fois

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Message par Mercurhocrome Mer 6 Juil - 9:28

J'attends de voir ça
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Message par Mercurhocrome Mer 6 Juil - 9:36

La vidéo n'est pas chargée pour moi selon YouTube
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Message par Mercurhocrome Jeu 7 Juil - 7:46

Ça y est j'ai vu la vidéo. C'est pas mal c'est pas mal^^
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Message par Admin (Kalymir) Ven 8 Juil - 8:59

Orianthi se soir on try hard le raid prepare ta caméra! 23:30 heures françaises! Tout le gwaith est convoqué!
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Message par Mercurhocrome Ven 8 Juil - 9:08

Je peux viendre?!
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Message par Admin (Kalymir) Ven 8 Juil - 9:58

Hmmmmm difficile à dire.... ahaha ouais pas de trouble!
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